const X4TipsAndTricksBlacklists = () => (
  <div className="x4-tnt__blacklists">
    <div className="x4-tnt__blacklist-intro">
      <div className="text--long">
        <h3>Blacklists</h3>
        <p>
          Blacklists are the bread and butter of this game, they can make your game smooth or a nightmare. There are 3
          different kinds of blacklists:
        </p>
        <ul className="ul--packed">
          <li className="text--small">Sector Travel</li>
          <li className="text--small">Sector Activity</li>
          <li className="text--small">Trade Restrictions</li>
        </ul>
        <p>
          All of them have their uses, but they work best in tandem. My preferred setup of blacklists aims to keep most
          of my ships alive with as few drawbacks as possible. So let's dive into it.
        </p>
      </div>
    </div>
    <div className="x4-tnt__blacklist">
      <h4>Default Travel Blacklist</h4>
      <p>
        First blacklist I always create is set as default for all Civilian and Military ships. I name it "Default
        Travel" and assign following ruleset:
      </p>
      <p className="mt-1">
        <span className="text--bold">Type: </span> Sector Travel
      </p>
      <p>
        <span className="text--bold">Set blacklist as default for: </span> All options
      </p>
      <p>
        <span className="text--bold">Do not traverse: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>
          Sectors owned by enemies
          <ul className="ul--packed">
            <li>
              This makes sure that none of your ships wander into territory where they might be blown up just for
              existing
            </li>
          </ul>
        </li>
      </ul>
      <p>
        <span className="text--bold">Add/Remove faction button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>
          Xenon
          <ul className="ul--packed">
            <li>Your ships should not travel into Xenon owned systems</li>
          </ul>
        </li>
        <li>
          Vigor Syndicate
          <ul className="ul--packed">
            <li>
              They have weird illegal wares, might plunder/kill your ships and overall you don't lose much trade by
              blocking them and it just makes things easier. For this one you can enable / disable as you feel like it
            </li>
          </ul>
        </li>
        <li>
          Riptide Rakers
          <ul className="ul--packed">
            <li>
              Their sectors experience hazardous region damage every 45 minutes. Game is not always responsive enough to
              get your ships to safety, so same as with ViG, it's just easier to ignore them and miss out on trade with
              them
            </li>
          </ul>
        </li>
      </ul>
      <p>
        <span className="text--bold">Add/Remove sector button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>
          Frontier Edge
          <ul className="ul--packed">
            <li>
              There is no need for your ships to ever go there. Terrans or ANT might try to build stations there, but
              whole system is major travel point for Xenons and your ships will often die and they will die for so
              little profit that it's just better to ignore this system.
            </li>
          </ul>
        </li>
        <li>
          Two Grand (Optionally, highly recommended)
          <ul className="ul--packed">
            <li>
              Controversial choice. Xenons are known to linger here, especially around Two Grand - Profit Center Alpha
              gate. Until you can secure the area, leave this one blocked.
            </li>
          </ul>
        </li>
        <li>
          Hatikvah's Choice III (Optionally, highly recommended)
          <ul className="ul--packed">
            <li>
              Controversial choice. There are a lot of trade opportunities here and lot's or mining options, however...
              This sector should be on a travel blacklist until you can confidently block Xenons from entering HC I. The
              gate to HC III is below the highway and your ships will get off the highways and might find themselves in
              a big cluster of Xenon ships... For large ships, the problem is getting out of HC III, if there are Xenons
              present, they won't be able to engage travel drive and will sooner or later just die. So block at the
              start of the game and unblock when you can keep the HC I safe.
            </li>
          </ul>
        </li>
        <li>
          Silent Witness I (Optionally, recommend if you use large traders)
          <ul className="ul--packed">
            <li>
              Controversial choice, exactly same scenario as above, except that your small and medium ships will be
              safe, they will use highway and just blast through, but if you use large ships and don't have HC I
              secured, better to have this blocked until you are at stage where you can be sure that they can pass
              safely. So block at the start of the game and unblock when you can keep the HC I safe.
            </li>
          </ul>
        </li>
      </ul>
      <p className="mt-1">
        <span className="text--bold">Effects: </span>
      </p>
      <p>
        If you are positioned in the west of the map around Argon Prime / Heretics End / Getsu Fune, you will cut
        yourself off from most Teladi trade due to SW block, but that can be managed on game start. You can still trade
        with Argons and Paranids who are at war and build your reputation with them to get some blueprints to start
        making money. Your ships will mostly be safe from Xenons and not pirated that much if they avoid Teladi space
        which is a hotspot for pirates.
      </p>
    </div>
    <div className="x4-tnt__blacklist">
      <h4>Default Activity Blacklist</h4>
      <p>
        This blacklist serves as a complement to travel Default Travel blacklist. Its function is to remove certain
        dangerous regions and to control the distance of how far miners go to mine. Travel blacklist blocks ships from
        even passing the system, activity blacklist blocks only from trading / mining in the sectors.
      </p>
      <p className="mt-1">
        <span className="text--bold">Type: </span> Sector Activities
      </p>
      <p>
        <span className="text--bold">Set blacklist as default for: </span> Civilian ships only
      </p>
      <p>
        <span className="text--bold">Sectors owned by enemies: </span> Doesn't matter, travel list takes care of this
      </p>
      <p>
        <span className="text--bold">Add/Remove faction button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>
          Vigor Syndicate
          <ul className="ul--packed">
            <li>Just to be sure, travel blacklist should remove them anyways from trade, but...</li>
          </ul>
        </li>
        <li>
          Riptide Rakers
          <ul className="ul--packed">
            <li>Just to be sure, travel blacklist should remove them anyways from trade, but...</li>
          </ul>
        </li>
      </ul>
      <p>
        <span className="text--bold">Add/Remove sector button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>
          Sanctuary of Darkness
          <ul className="ul--packed">
            <li>
              Because it's activity only, ships will still be able to pass, but they will not linger there and
              potentially die due to pathfinding
            </li>
          </ul>
        </li>
        <li>
          The Void
          <ul className="ul--packed">
            <li>
              Because it's activity only, ships will still be able to pass, but they will not linger there and
              potentially die due to pathfinding. This will also save your traders, since every now and then they will
              decide to dock at a station that is in the hazard zone and they will die on approach or after trade they
              will undock and move away from the station into the hazard zone and just stay there...
            </li>
          </ul>
        </li>
      </ul>
      <p className="mt-1">
        <span className="text--bold">Effects: </span>
      </p>
      <p>
        You lose trade in Void, but gain peace of mind. You loose mining in SoD, but there is more than enough resources
        nearby to offset that
      </p>
    </div>

    <div className="x4-tnt__blacklist">
      <h4>Miner Travel Blacklist</h4>
      <p>
        This is a travel blacklist I apply manually on each large miner. It is a copy of the travel list above with one
        notable exception. Void is added to the list. This keeps miners assigned on my Terran stations safely tucked in
        Terran space. If they get reassigned to another station in Commonwealth space, they won't cross Void to get into
        Terran space saving time since those sectors are huge.
      </p>
      <p className="mt-1">
        <span className="text--bold">Type: </span> Sector Travel
      </p>
      <p>
        <span className="text--bold">Set blacklist as default for: </span> None, this one will be applied per ship basis
      </p>
      <p>
        <span className="text--bold">Do not traverse: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>Sectors owned by enemies</li>
      </ul>
      <p>
        <span className="text--bold">Add/Remove faction button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>Xenon</li>
        <li>Vigor Syndicate</li>
        <li>Riptide Rakers</li>
      </ul>
      <p>
        <span className="text--bold">Add/Remove sector button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>The Void</li>
        <li>Frontier Edge</li>
        <li>Two Grand (Optionally, highly recommended)</li>
        <li>Hatikvah's Choice III (Optionally, highly recommended)</li>
        <li>Silent Witness I (Optionally, recommend if you use large miners)</li>
      </ul>
      <p className="mt-1">
        <span className="text--bold">Effects: </span>
      </p>
      <p>
        Even though global activity lists blocks miners from mining void, this actually forbids them from passing Void,
        making it a great isolation tool to better control your miners. Since you only set this on miners and not on
        station, the station traders still can go wherever they need to go.
      </p>
    </div>
    <div className="x4-tnt__blacklist">
      <h4>Terran No Khaak Miner Activity Blacklist</h4>
      <p>
        This is a blacklist I assign to mining stations deep in Terran territory, usually I create a mining station in
        Saturn 1, right next to Saturn 2 gate. It forces all the miners to stay in safe space where there is no Khaak
        activity. Station in this case gets assigned the Miner Travel Blacklist and this list, so no need to bother
        setting it per mining ship.
      </p>
      <p className="mt-1">
        <span className="text--bold">Type: </span> Sector Activities
      </p>
      <p>
        <span className="text--bold">Set blacklist as default for: </span> None, this one will be applied on station
      </p>
      <p>
        <span className="text--bold">Add/Remove sector button: </span>
      </p>
      <ul className="ul--packed x4-tnt__blacklist-ul">
        <li>Asteroid Belt</li>
      </ul>
      <p className="mt-1">
        <span className="text--bold">Effects: </span>
      </p>
      <p>
        In combination with Miner Travel Blacklist, it boxes all miners on Terran station inside Terran or Pioneer
        space. They can't leave due to Void being blocked and the only sector that needs to be disabled activities is
        Asteroid Belt. Build a station in Saturn 1, put 20-30 medium miners on mining duty, put 10 medium miners of them
        on trading duty and forget about this station. Just skim the profits, no stress, no losses, no babysitting.
      </p>
    </div>
  </div>
);

export default X4TipsAndTricksBlacklists;
